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SaveBitmap | ||
SaveBitmap Filename$, ImageIndex | ||
Parameters: Filename$ = The Filename of the image/image ImageIndex = The screen or image index that you wish to save. (0=screen, 1 or higher = image) |
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Returns: NONE | ||
SaveBitmap Saves the Screen or Image as a 32bit Windows Bitmap file. Image parameters 0 = Save the screen 1 or higher = Save an Image FACTS: * SaveBitmap is a user function and is part of the "SaveBitmap" library. Therefore, to enable this command, you'll need to include the library into your project. Eg #Include "SaveBitmap" * SaveBitmap saves the image/screen as 32bit raw (none compressed) bitmap file. * The FreeImage library contains various image saving functions for popular formats such as BMP, PNG and JPEG. Mini Tutorial: This example, draws some circles to the screen, saves it to the C drive and loads it back.
This example would output.
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Related Info: | CreateFxImage | CreateFxImageEx | CreateImage | LoadFxImage | LoadImage | LoadNewImage | NewFxImage | NewImage : |
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