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LevelSolid | ||
LevelSolid MapIndex, LevelIndex | ||
Parameters: MapIndex = The Index Identifier of the Map you wish to alter a levels render mode within LevelIndex = The index of the level you wish to set to solid |
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Returns: NONE | ||
LevelSolid sets a levels rendering mode to solid. In solid mode, the level tiles will be drawn with no transparency applied. FACTS: * Solid mode rendering is generally faster than transparent mode, except when the transparent level is very sparse. * Solid mode can be combined with animation mode. Mini Tutorial: This example creates a map and basic level, and then draws solid and transparent versions of this level at the mouse pointers current position.
This example would output.
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Related Info: | CreateLevel | CreateMap | DrawMap | GetLevelDrawMode | LevelDrawMode | LevelTransparent : |
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