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GetNormalX# | |
NormalX# = GetNormalX#(PointIndex) | |
Parameters: PointIndex = The index of intersection point you wish to read |
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Returns: NormalX# = The X component of the normal vector |
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The GetNormalX# functions returns the X component of the normal vector from a previous intersection calculation. FACTS: * None Mini Tutorial: This example shows how to detect an intersection (between a ray and a circle), then display the intersection point and normal.
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Related Info: | CirclesIntersect | GetIntersectX# | GetIntersectY# | GetNormalY# | PointIntersectCircle | RayHitSprite | SpriteCollisionMode : |
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