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DrawOrderedSprites | |
DrawOrderedSprites | |
Parameters: NONE | |
Returns: NONE | |
DrawOrderedSprites will render all existing sprites to the current surface. The sprites are drawn based upon their Z position (their depth). So sprites with a higher Z depth will be drawn first. FACTS: * You may see a toggle effect if two or more sprites share the same depth and overlap each other. This occurs as the DrawOrderedSprites command makes no distinction between two sprites that share the same space. * DrawOrderedSprites will render all sprite images to current surface, except when the user has enabled CaptureToScene or CaptureToWorld. In either situation the render requests will be added to the scene or world ques respectively. * See PositionSpriteZ, PositionSpriteXYZ for change sprite depths |
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Example Source: Download This Example
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Related Info: | DrawAllSprites | DrawSprite | DrawSpriteRange : |
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