|
GetSpriteCollisionRadius | ||
Radius = GetSpriteCollisionRadius(SpriteNumber) | ||
Parameters: SpriteNumber = The Index of the sprite you wish to query |
||
Returns: Radius = The Collision Radius value of this sprite |
||
The GetSpriteCollisionRadius function returns the current collision radius value of this sprite. FACTS: * See SpriteCollisionRadius & SpriteCollisionMode Mini Tutorial: This example creates a sprite, then displays the default collision state, collision class and Collision mode values from it.
This example would output.
|
Related Info: | GetSpriteCollision | SpriteCollision | SpriteCollisionClass | SpriteCollisionMode : |
|
|||||||||||||||||||||||||||||||||||||||
(c) Copyright 2002 - 2024 - Kevin Picone - PlayBASIC.com |