Thought I should start showcasing my work so I will periodically post some screenshot of a few complete games, current work and perhaps a few utilities
First one I thought I would share is one I call operation Watergate. I guess I have a thing for nostalgia because if you look close it does resemble a game
created back in the C64 days called Impossible Mission. Another version came out during the Amiga days as well.
I thought of doing an Isometric view of a platform set in an office tower. Object is to obtain 9 electronic keys to shut down each level. However these sentry
Robots get in the way and some may come after you.
What's special about this is that each time you play the layout of the rooms change so you are never playing the same game twice !! The rooms are
randomly changing for each sector and each game played. They can also be loaded and saved
There are 9 levels, each one is more difficult than the last. (level 9 is impossible)
Hello, I have been working on this ported code for 2 months. this is version 1, with only enough active menu's to re-create the cover of the book.
the original book is called "Amiga 3D Graphic Programming in BASIC" published in 1989.
i purchased the book in 1990 when i owned an Amiga 500. i never got around to coding the book back then, but over the last several years i have studied up on 3D, so thought i would give it a try.
well, success. i got the ray tracing up and running, the main scene (with default objects to re-create book cover) working, and the editor is active enough to see the objects from the main scene.
i will get the editor and main scene running more complete in version 2. i did notice it will be a learning curve to use this program, because of the way it is set up...
to port the code took time because i needed to use another 5 books for reference to know the commands and libraries etc in this 3D book.
the other books i referenced are:
> AmigaBASIC Inside and Out
> Amiga Graphics Inside & Out
> AMIGA ROM KERNAL REFERENCE MANUAL: Libraries & Devices
> AMIGA ROM KERNAL REFERENCE MANUAL: Includes & Autodocs
> Amiga Machine Language
i am sure glad i had all these books from the old fashioned days.
also the book had obsolete sections of code that are not relevant to modern day computers.
to get some scope of old computers vs new computers, the book said to allow up to 3 days to render if using full res (640 * 400) or 1 day at half res. well... my computer rendered at 1600 * 960 and took 22 seconds, lol.
NOTE: to look at the 'editor' to see the scene objects in it, select it from the drop down menu : Editor > Start Editor.
Here's a video (cam capture) of the vampire sprite and image conversion demo. It's using the palette mapping feature to covert 16bit image data into 32bit ARGB image data