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 PlayBasic V1.64O2 Retail Upgrade Released

By: Kevin Picone Added: February 25th, 2014

Category: All,Upgrade,Resource Binding,Palette Mapping,Threading


PlayBasic V1.64O2 _Retail RUNTIME Upgrade_ Now Available (25th, Feb, 2014)


     The PlayBasic V1.64O2 package includes updates of PlayBasic Release / Debug Runtimes.

     The V1.64O2 package includes updates the V1.64O runtimes, as they (and I suspect older version) could run into alignment issues when loading some compiled programs byte code. So if you have issues with your program loading, then try these.

     There's really way too many changes to try and summarize it all down, As always we highly recommend reading through the V1.64O WORK IN PROGRESS GALLERY for more insight in what new additions are hidden away in this release.

    Don't have a retail version of PlayBasic ? and want to find out more information about PlayBasic programming > please visit the www.PlayBasic.com and download the free learning edition.


Download


     Download PB V1.64O2 Retail Upgrade Announcement (login for downloads) (25th,Feb,2014)





 PlayBasic V1.64O Retail Upgrade Released

By: Kevin Picone Added: August 9th, 2013

Category: All,Upgrade,Resource Binding,Palette Mapping,Threading


PlayBasic V1.64O _Retail Upgrade_ Now Available (9th, Aug, 2013)


     The PlayBasic V1.64O package includes updates of PlayBasic Compiler, Release / Debug Runtimes, SLIBS, DOCS & IDE V1.17b.

     The V1.64O upgrade was originally slated as quick bug fix, which then turned into a much longer project seeing a couple of major improvements and feature inclusions added. The most notable features would be the Resource Binding/Loading Media From Memory, Palette Mapping support and queued blitimage threading modes.

     -> Resource binding - These features let programmers attach/bind media into the programs final EXE. The difference is that you can load this media directly from memory without extracting it to disc. Not all media types are currently supported, but you load BMP, TGA, PNG images as well as DLL files directly from memory (unique to PlayBasic).

     -> Palette Mapping - These commands allow programmers to draw Palette Mapped styled effects ranging from colour cycling, colour flashing, raster bars, glenz vector and many more with minimal effort..

     -> Threading / Multicore Support - The Blitimage command set now includes a queue based render system. The programmer can tells the library which effects to draw, then pushes this sequence off the main program onto a second CPU core. Allowing the parallel rendering.

     There's really way too many changes to try and summarize it all down, As always we highly recommend reading through the V1.64O WORK IN PROGRESS GALLERY for more insight in what new additions are hidden away in this release.

    Don't have a retail version of PlayBasic ? and want to find out more information about PlayBasic programming > please visit the www.PlayBasic.com and download the free learning edition.


Download


     Download PB V1.64O Retail Upgrade Announcement (login for downloads) (9th,Aug,2013)





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