Thought I should start showcasing my work so I will periodically post some screenshot of a few complete games, current work and perhaps a few utilities
First one I thought I would share is one I call operation Watergate. I guess I have a thing for nostalgia because if you look close it does resemble a game
created back in the C64 days called Impossible Mission. Another version came out during the Amiga days as well.
I thought of doing an Isometric view of a platform set in an office tower. Object is to obtain 9 electronic keys to shut down each level. However these sentry
Robots get in the way and some may come after you.
What's special about this is that each time you play the layout of the rooms change so you are never playing the same game twice !! The rooms are
randomly changing for each sector and each game played. They can also be loaded and saved
There are 9 levels, each one is more difficult than the last. (level 9 is impossible)
Hi, just wanted to let you know that we've been creating lots of videos of some the older PlayBasic game / demo projects from over the years. Check em out on the forums.
For Fox's Sake (formerly Jumping Jack Flash) would have to be one of the most anticipated games to come out of the PlayBasic community for some time. The game is being developed by Micky4fun with artwork by Blink. Like most of the Mick's projects, they make wonderful learning aids for other programmers, where a programmer can follow the design through from working prototype to complete game.
Bellow is couple of the more recent (short) videos from the game.
The PlayBasic community has been pretty actively lately. Which is very satisfying from a developer perspective ! Keep it up ! The more active you in the community, the more we'll put into PlayBasic development.
Jumping Jack Flash by Micky4fun
Jumping Jack Flash is a more traditional 2D platforming game in the style of Mario. Here's Mick's first video of the project take a couple of weeks back. Even with stand in art, it still looks and runs really well.
Since then, Blink has volunteered to help out with the artwork again, as such the project gone from strength to strength. Bellow is just mock of what the game should look like when running the replacement artwork.
Mick's been very busy lately and his previous projects shows just how diverse his interest in game design actually is, this time coming up with the horse racing game of all things. The project sees him teaming up with Blink yet again to produce some impressive results, with seemingly minimal effort!
Sigtrygg's is one of the newest forum members, but don't let that fool you, he's already released two complete games, Hell Eagle being the second.
Hell Eagle is a gravity game, where player must guide the ship through the labyrinth of tunnels to rescue the little dudes. All while various turrets and fire and generally try and destroy you.
The video bellow is of Hell Eagle mock up RayHitMapPixels to project line of sight between the turrets and the player.
Howdy coders, he's just some examples of what talented programmers on our forums have been doing lately! We highly recommend checking them out as many come with source codes and chat about how they're made. Have we missed your game ? - Well, fire us an email ! Visit The Forums
Let It Ride - by Micky4fun
Mick's latest creation is a horse racing game.
Read More (Downloads) Archery Simulator - by Servogod85
Here's an interesting idea for a game, an Archery Simulator. Looks like a fun to me
Happy Diver - by Sigtrygg
This is Sigtrygg's first game, in it you must guide the player to collect the various treasures without getting eaten by some underwater nasty. Brilliant job for a first game !
Pooyan - by Micky4fun
Here's Mick4fun's remake of the classic 80's arcade game.
HomePage | Work In Progress Thread Play-Pic2Map - by Kevin
This is another FREE helper tool that will convert large images into a PlayBasic MAPS for you. You just load the image, select the block size and your done.
Rather late(or very early) Easter game
by Monkeybot
This game was originally written for the 2011 Easter competition, but the author (monkeybot) didn't make the deadline. In this game the player must safely guide the egg through the tunnel without touching the walls, while the eggs spinning. So the slightest inaccurate mouse movement and you're dead.
It's a pity he didn't get a chance to complete this game, as while it might seem simple on the surface, it's anything but. Well worth a look since he's generously included the source code.
Minigame - Feedback wanted
by Basil99
This is a minigame concept we plan to add to a bigger project. I'm personally not sure this is a playable thing, as for me its a bit boring. Anyway, community feedback is wanted. Plz, leave your opinion about this.
Idea is a following - a big picture is spit into square pieces, like 4x5. Then, some pieces are randomly removed and remained structure is falling down. Your purpose is to restore original pic by catchin falling block by moving "basement". Well, sounds unclear, but may be demo helps
Play Pic2Map (Conversion Tool)
by Kevin Picone
It's a tool to assist PlayBasic users, convert Image into something that can be drawn as a map. The user loads the image into the program and it exports a tile map, and an image containing the unique blocks used.
Donkey Kong Country 2 Remake (2D side scroller engine WIP)
by LemonWizard
This is one of those ambitious remake projects that pops up from time to time, basically the concept here is to create a Donkey Kong Country 2 Styled scrolling platform engine.
The author (LemonWizard) is taking a tools based approach to creating his solution, where he's starting out working on a editing tool that has play back functionality built in. This allows him to build components and test them as he's working.
If you're interested there's plently of Work in Progres chat/ screen shots / videos and source code snippets posted in the WIP thread.
The author (LemonWizard) is taking a tools based approach to creating his solution, where he's starting out working on a editing tool that has play back functionality built in. This allows him to build components and test them as he's working.