This is the 8th look at writing a tool that can handle most syntax level conversions from Blitz BASIC into PlayBasic compatible syntax.
In this episode we take a quick look at the results of the optimization pass applies to the freshly converted BlitzBASIC code. In this video; the code is set up to perform the optimization pass upon pressing the enter key. We test various source codes from one with than less than a hundred lines through to the Xlnt GUI source code which is over 8500 lines and it barely impacts the frame rate.
PlayBasic - Code Snippet Mode7 cart racing demo by Stevmjon & Scott_Bro - (2021-11-02)
This video features Steve's 4th edit of the Mode7 demo that he and Scotty Bro have been working on in recent weeks. You can find this and other various PlayBasic source codes in the series on our forums.
This is the third blog for 2021 and covers recent forum releases, media indexes/ banks library replacement & interface - Wolf 3D - Web issues and more..
I found this old optimization source code on my hard drive that does bump mapping in software. The only problem is, that it's written in another BASIC language, so I decided to port it PlayBasic and see how it'd perform in PlayBasic V1,65...
Runs fine
Topics:
- We take a walk through how pre-processing might fit into PlayBasic
by taking a look at how we could implement an Object Orientated styled super syntax