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 PlayBasicFX V1.65 DX7 ALPHA WIP

By: Kevin Picone Added: February 16th, 2007

Category: All

PlayBasicFX V1.65 DX7 ALPHA (Retail Compiler Only Beta) - (Avail for Registered Users ONLY)

PB V1.65 is the second WIP ALPHA of PB running the new DX7 (3D accel) engine. This version is a regression from the current PB1.63x releases however, and therefore is only presented for the curious at heart. It should not be thought of as a complete replacement of the PB1.63x at this time.

This revisions picks up from where the previous alpha left off. The recent changes give us more compatibility with old code, provided you stay within the flags ! This primarily means focusing on the core Image + basic graphics operations. So if you stay within those you should be fine. Other dependant libraries are not present in this edition (ie. SPRITES & MAPS are off limits here) and using them will most likely crash your program at this time. Generally speaking, this version actually runs a fair percentage of the existing DEMO pack though. So it's definitely useful !

While the previous release had 3d accelerated image rendering in with effects like rotation (ie DrawRotatedImage/DrawalphaIMage)), i've weeded some more of that through other 2d commands. Namely the polygon drawing stuff (ShadeBox,tri,triG,triT,Quad,QuadG, QuadT etc) at the moment. Which now have limited InkMode support.

I.e

Load3DImage Filename$,MyImage

InkMode 1+32

DrawRotatedIMage Myimage,Xpos,Ypos, ect



Download

Download from the PlayBasic maintenance forum


Screen Shot Threads

WIP Screen Shots OF PB1.65 + Above





 

 
     
 
       

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