This release updates the existing PB1.63w2 retail release to the current retail release version of PlayBasic V1.64i. Therefore you''ll need to install patch PB1.63w2 (at least) prior to this one ! (if you haven''t already)
The PB1.64i package includes updates of PB Compiler, Release / Debug Runtimes, SLIBS, DOCS & IDE V1.17. The main new additions in this editions would the introduction of PlayBasic's new Compressed Raster Font engine (CRF for short), which includes not only faster rendering, but Alpha Channel and Tint support, but Compressed Raster font''s can be drawn to any PB surface. Speaking of Alpha Channel support, you can now use AFX images with Maps also. Beyond that, speed wise 1.64I has a number of MMX machine code optimizations in the rendering engine and almost completely new revision of the scene buffer capturing code.
Note: Compressed Raster Fonts can't currently be created within a PB program (at least not easily), so in order to convert a Windows True Type or a custom bitmap font, you''ll have to do this manually. At least for the time being. See-> How to Create Compressed Raster Fonts for how
Gallery