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GouraudQuad | |
GouraudQuad x1, y1, rgb1, x2, y2, rgb2, x3, y3, rgb3, x4, y4, rgb4 | |
Parameters: x1 = X coordinate of point 1 y1 = Y coordinate of point 1 rgb1 = The RGB colour of point 1 x2 = X coordinate of point 2 y2 = Y coordinate of point 2 rgb2 = The RGB colour of point 2 x3 = X coordinate of point 3 y3 = Y coordinate of point 3 rgb3 = The RGB colour of point 3 x4 = X coordinate of point 4 y4 = Y coordinate of point 4 rgb4 = The RGB colour of point 4 |
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Returns: NONE | |
GouraudQuad draws a gouraud shaded quad (4 sided polygon) to the current surface. FACTS: * Note: GouraudQuad only supports convex poylgons * GouraudQuad will render to the current surface, except when the user has either CaptureToScene, or CaptureToWorld activated. In either situation the drawing request will be added to the scene or world queues. Mini Tutorial: This example draws a gouraud shaded filled triangle and quad to the screen.
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Related Info: | GouraudStripH | GouraudStripV | GouraudTri | Quad | QuadC | ShadeBox | TextureQuad | TextureStripH | TextureStripV | TextureTri | Tri | TriC : |
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