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Quad | |
Quad x1, y1, x2, y2, x3, y3, x4, y4 | |
Parameters: x1 = X coordinate of point 1 y1 = Y coordinate of point 1 x2 = X coordinate of point 2 y2 = Y coordinate of point 2 x3 = X coordinate of point 3 y3 = Y coordinate of point 3 x4 = X coordinate of point 4 y4 = Y coordinate of point 4 |
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Returns: NONE | |
Quad draws a filled quad to the current surface using the current ink colour and InkMode. FACTS: * The Quad filler only supports convex polygons. * Quad will render to the current surface, except when the user has either CaptureToScene, or CaptureToWorld activated. In either situation the drawing request will be added to the scene or world queues. Mini Tutorial: This example draws two filled quads to the screen.
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Related Info: | GouraudQuad | GouraudTri | QuadC | TextureQuad | TextureTri | Tri | TriC : |
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