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GetWorldElementVisible | ||
State = GetWorldElementVisible(WorldIndex) | ||
Parameters: WorldIndex = The Index of the world you wish to query |
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Returns: State = The state flag of this element (0=hidden, 1 = Visible) |
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The GetWorldElementVisible funtions returns the current visibility status of a captured element within a world. FACTS: * Hidden elements are neither drawn or checked during collision or ray intersection operations with the world Mini Tutorial: This example simply creates a world, captures some of lines to it, then displays the visibility status of these elements.
This example would output.
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Related Info: | GetWorldElements | GetWorldStatus | WorldElementVisible : |
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