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 PlayBasic V1.64 Retail Upgrade Released

By: Kevin Picone Added: September 11th, 2008

Category: All




PlayBasic V1.64 Retail Upgrade Released

This release updates the existing PB1.63w2 retail release to the current retail release version of PBV1.63w. Therefore you'll need to install patch PB1.63w2 (at least) prior to this one ! (if you haven't already)

The PB1.64 package includes updates of PB Compiler, Release / Debug Runtimes & IDE V1.17. This update brings a world of new functionality to the graphics engine. While most of the changes are to give the classic edition of PlayBasic the same basic controls as it's replacement (PBFX), there are some unique features also. So without further adue, lets pick through the main ones.


New Features Since Last Release (V1.63w)

Sprite Engine Features
* Sprite Tint (colourize a sprite)
* Bilinear filtering
* Alpha Channel
* Pixel input effects can be combined with output streams. Allowing combinations of the effects to the processed.
* New Image & Sprite mapping engine support texture compression and universal surface depth support. Eg. Allowing 16bit images to drawn to 32bit and vice versa.
* Faster 32bit image rendering.


Graphics Engine
* Two new INK modes Inverted subtractive and Multiply modes.
* Gouraud/textured polygons respond to all major InkModes.
* textured polygons support alpha channel and filtering.
* Image rendering support rendering between mismatched surface depths.
* Faster vector & image drawing generally with all fillers being MMX optimized.


Compiler & RunTime

* Integer Math optimizations for Faster Code Execution.
* Various Parser Bug fixes. (nested typed pointers, etc)
* Fixed Runtime memory deallocation issues with FX images.



Make sure you read through the update History for the nitty gritty of all the new features/commands and differences.


For more information about PlayBasic, please visit the PlayBasic home page and download the free learning edition and dive in.

Url: www.PlayBasic.com




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