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Worlds | ||||
Worlds / Create & Delete | ||||
CreateWorld | Creates a static World | |||
DeleteWorld | Delete a World | |||
GetFreeWorld | Get a Free World Buffer Index | |||
NewWorld | Dynamically create a new static world | |||
Worlds / Initialization | ||||
CaptureToWorld | Make PlayBASIC capture the following Graphics commands to a World | |||
PartitionWorld | Partition this world space up for faster collision & intersections | |||
Worlds / Camera & Scene | ||||
CameraGrabWorld | Transfer a cameras view of a world to the scene buffer | |||
CameraGrabWorldAt | Translates a cameras view of a world to the scene buffer | |||
Worlds / Collision & Intersection | ||||
GetWorldClosestPoint | Get the closest world impact point within a zone | |||
GetWorldElements | Read the current number of elements in a world | |||
GetWorldElementVisible | Read the current visibility state of a captured world element | |||
QueryWorldRegion | Get a list of the items that are within a region of this world | |||
RayIntersectWorld | Check a Ray Intersects a World | |||
WorldElementVisible | Change the visibility of a captured world element | |||
Worlds / Information | ||||
GetWorldQuantity | Get the Max Number of Worlds Available | |||
GetWorldStatus | Get the state of a World | |||
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